Team

The people behind Deepcurrent.

Different backgrounds, one shared conviction. The team behind Deepcurrent Studio.

René-Maik Reuter

René-Maik Reuter

Game Design, Audio, CEO

Robert Sievers

Robert Sievers

Level & Game Design, Game Director

Leon Goihl

Leon Goihl

Lead 3D Art

Siobhán Sinnott

Siobhán Sinnott

3D Character Art

Lucie Fries

Lucie Fries

2D/3D Art Direction

Aimée

Aimée

Concept Art

Maike Poschmann

Maike Poschmann

UI/UX

Moritz Speckmann

Moritz Speckmann

Programmer

Rouven Craemer

Rouven Craemer

Lead Programming

Maria Reuter

Maria Reuter

Team Care

Jannik Fahning

Jannik Fahning

3D Environment Artist

Christoph Köpke

Christoph Köpke

Programmer

Collaborators

Four freelancers supporting us on selected disciplines.

Kevin Hinze

Kevin Hinze

Animation

Marten Richter

Marten Richter

VFX

Niklas Huhs

Niklas Huhs

Unreal Engine Programming

Celina Goihl

Celina Goihl

Comic & Illustration

This team is still growing. We're actively looking for reinforcements, more faces to follow in the coming months.

Get in touch