Team
The people behind Deepcurrent.
Different backgrounds, one shared conviction. The team behind Deepcurrent Studio.

René-Maik Reuter
Game Design, Audio, CEO

Robert Sievers
Level & Game Design, Game Director

Leon Goihl
Lead 3D Art

Siobhán Sinnott
3D Character Art

Lucie Fries
2D/3D Art Direction

Aimée
Concept Art

Maike Poschmann
UI/UX

Moritz Speckmann
Programmer

Rouven Craemer
Lead Programming

Maria Reuter
Team Care

Jannik Fahning
3D Environment Artist

Christoph Köpke
Programmer
Collaborators
Four freelancers supporting us on selected disciplines.

Kevin Hinze
Animation

Marten Richter
VFX

Niklas Huhs
Unreal Engine Programming

Celina Goihl
Comic & Illustration
This team is still growing. We're actively looking for reinforcements, more faces to follow in the coming months.